Everything the project produces that can be consulted or reused.
Publications
G[ai]A-ALFA foresees scientific publications in leading international conferences and journals. More coming soon.
2026
Olim, Sandra Câmara; Gonçalves, Lígia; Ramos, António; Campos, Pedro
Designing Intuitive Environments: Creative Interaction, Educational Affordances, and Co-Design in Immersive Serious Game Journal Article
In: EAI Endorsed Transactions on Creative Technologies, vol. 11, 2026, ISSN: 2409-9708.
@article{camara_olim_designing_2026,
title = {Designing Intuitive Environments: Creative Interaction, Educational Affordances, and Co-Design in Immersive Serious Game},
author = {Sandra Câmara Olim and Lígia Gonçalves and António Ramos and Pedro Campos},
url = {https://publications.eai.eu/index.php/ct/article/view/13947},
doi = {10.4108/eetct.13947},
issn = {2409-9708},
year = {2026},
date = {2026-10-01},
urldate = {2026-10-22},
journal = {EAI Endorsed Transactions on Creative Technologies},
volume = {11},
abstract = {Virtual Reality (VR) environments offer immersive experiences that deeply engage users with educational content. While trivia-based serious games successfully blend learning and entertainment, their implementation within VR remains underexplored. A critical gap exists in understanding how VR trivia games foster content knowledge, sustain motivation, and influence knowledge acquisition; empirical comparisons between VR and mobile formats are also lacking. This study addresses these gaps by presenting the design, development, and evaluation of Trivia World Quest, a VR serious game developed via a co-design approach. A comparative user study (N = 43) revealed that VR yielded significantly higher immersion, natural mapping, and visual engagement than its mobile counterpart. Additionally, a one-way ANCOVA, controlling for baseline knowledge discrepancies, demonstrated that the VR platform yielded significantly higher post-test knowledge retention than the mobile condition.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Peres, Beatriz Jardim; Noronha, Hildegardo; Campos, Pedro F.; Gouveia, Élvio Rúbio
Evaluating a Mobile App for Emotional Well-Being: Perspectives of Informal Caregivers Proceedings Article
In: Proceedings of the 28th International Conference on Mobile Human-Computer Interaction, pp. 1–7, Association for Computing Machinery, Swansea, United Kingdom, 2026, ISBN: 9798400730511.
@inproceedings{10.1145/3821581.3833112,
title = {Evaluating a Mobile App for Emotional Well-Being: Perspectives of Informal Caregivers},
author = {Beatriz Jardim Peres and Hildegardo Noronha and Pedro F. Campos and Élvio Rúbio Gouveia},
url = {https://doi.org/10.1145/3821581.3833112},
doi = {10.1145/3821581.3833112},
isbn = {9798400730511},
year = {2026},
date = {2026-01-01},
booktitle = {Proceedings of the 28th International Conference on Mobile Human-Computer Interaction},
pages = {1–7},
publisher = {Association for Computing Machinery},
address = {Swansea, United Kingdom},
series = {MobileHCI '26},
abstract = {Informal caregivers often experience substantial psychological distress, yet tailored digital interventions to support their well-being remain limited. This study evaluated CHILL, a mobile application designed for emotional regulation, to assess its perceived usefulness and identify areas for improvement. Ten caregivers (mean age = 53 years; 90% female) engaged with app features including guided activities, relaxation exercises, sleep sounds, and an AI-based therapist. Data collected through questionnaires and semi-structured interviews were analyzed using thematic analysis. Engagement with the app was selective and influenced by users’ mood, with most participants valuing its flexibility. Relaxation features were reported as the most effective component, with most participants highlighting their calming auditory design and some willing to incorporate them into daily routines. The AI therapist was perceived as accessible and non-judgmental by half of the participants, although some users noted a lack of emotional depth in its responses. The activities section was the least effective feature: most participants found it repetitive and unclear, and they also expressed a preference for more structured, goal-oriented tasks. Overall, CHILL demonstrates potential as a digital tool for stress support among informal caregivers. However, enhancements in adaptivity, structure, and multimodal content may improve user engagement and effectiveness. Future research should examine its long-term impact on caregiver well-being.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Theses and dissertations
PhD theses and MSc dissertations developed within the project. More coming soon.
Software and data
Open source code, prototypes and datasets published under FAIR principles, with licence and citation stated for each resource. More coming soon.
Reports
Public project deliverables, available for download. More coming soon.